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agosto 8

Este martes 13 de agosto, a las 7:00 pm, tengo el placer de participar en la Colectiva Espacio Lateral 2013 en Brava Pizza & Espuma Decápolis. Somos un total de 15 artistas. Atendí a la del año pasado y fue en ella que conocí a mis ahora artistas favoritos. En esta edición tengo el placer […]

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Posted on 2013/08/08 No Comments leave comment

julio 17

  Qué es Piero? O qué quisiera que fuese Piero? Es una serie de tutoriales hechos por Kent Trammell en Blendercookie que te lleva desde un personaje ya diseñado por Blendercookie a colores en 2D, hasta el modelo completamente animable en 3D. El reto particular de este modelo es que Piero es un ave, y […]

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Posted on 2013/07/17 No Comments leave comment

junio 15

  Últimamente, me ha dado por tomar riesgos con conocimientos nuevos. Blender Rigify fue mi más reciente víctima. El reto era hacer una animación 3D de 30 segundos en poco tiempo. Lo gracioso del asunto es que ya tenía los rigs hechos, pero para uno de ellos, opté por rigify, por su promesa de flexibilidad. […]

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Posted on 2013/06/15 No Comments leave comment

junio 4

El día sábado 1ro de junio, Flan de la Casa se unió al Casco Station, Hexagram y La Tienda de Remedios, para realizar el Design Day. Empezamos con el taller Open Source para Artistas Digitales, un taller de Blender básico, donde participantes de diferentes disciplinas tuvieron una experiencia práctica, enfocándonos en modeling y los comandos […]

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Posted on 2013/06/04 No Comments leave comment

mayo 17

Speaking of 2D, here’s a 2D and 3D hybrid, in which Pascualín is a magician and makes Mini Chocochip Cookies by Pascual appear. This is a small demonstration of what is behind the scenes of the Flan. So here goes Mini Chocochip BTS. Mini Chocochip is the first commercial sequence Flan de la Casa has […]

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Posted on 2013/05/17 No Comments leave comment

mayo 14

Cycles de Blender no deja de impresionarme y la rapidez con la que Blender saca actualizaciones es aun más sorprendente. Blender Cycles ya está equipado con un shader de Subsurface Scattering, o SSS, y es el más fácil de fijar y ajustar. Subsurface scattering es lo que ocurre dentro de objetos traslúcidos: la cera de […]

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Posted on 2013/05/14 No Comments leave comment

mayo 12

Recently, Disney fired most of the classic animators it had left. More than one called this “the end of 2D”. There is no such thing. The future of these former Disney animators does not worry me at all. They already know how to work together and know their strengths and weaknesses. That’s already more than […]

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Posted on 2013/05/12 No Comments leave comment

abril 24

You know what makes me get up every day, wanting to work? Knowing that someone somewhere in the world, at this time, using the same time I can also use, is creating a masterpiece. The other day, while listening to a song from a favorite band, admiring how great was the complete discography, I thought, […]

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Posted on 2013/04/24 No Comments leave comment

abril 8

Por qué compartir tus conocimientos? No es a caso darle una ventaja a la competencia? Creo que en realidad, únicamente los magos y el Coronel Sanders no revelan sus secretos. Las demás personas deben estar al tanto de que existe una cosa llamada internet y que todo puede ser averiguado tarde o temprano. Entonces te […]

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Posted on 2013/04/08 No Comments leave comment

marzo 19

Someone once asked me if digital artists do not enjoy movies, because we know how they did everything, that we spend the whole movie looking for deception or error in visual effects. I call that: the bored artist complex. I answered that it can happen, but it depends on the person. Visual effects artists are […]

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Posted on 2013/03/19 No Comments leave comment

marzo 9

There’s two aspects art and science in visual effects, some times it’s half and half, some times there’s very little science, or very little art, but they’re both present all the time. You’re like a scientist because things are tested and experiment with formulas, with the capabilities of the software and its benefits. We differ […]

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Posted on 2013/03/09 No Comments leave comment

marzo 5

As a freelance animator, living in Panama, you have to be some sort of octopus who runs a marathon while juggling. You have to be fast, you have to be on top of everything and endure while keeping your sanity. Being a night person, who does all-nighters, charged with energy drinks is not the sane […]

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Posted on 2013/03/05 One Comments leave comment

marzo 1

En este momento, en el que tanto se está hablando de la industria de los efectos visuales, yo decidí que voy a meterme más en el mundo del Matte Painting. Me llegó por correo el libro The Digital Matte Painting Handbook de David Mattingly, publicado por Sybex. Es lo más completo que he encontrado para […]

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Posted on 2013/03/01 No Comments leave comment

febrero 28

I’ve been waiting for the Dynamic Topology tool and the skin modifier to come out since August last year. When different builds began to appear and demos to manifest themselves, I was impressed as they seemed to take ideas directly from Zbrush, and yet, not at all, because the Blender way of working is another […]

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Posted on 2013/02/28 No Comments leave comment

febrero 26

In Blender 2.66 there has been a slight change that might drive some of us crazy for a while. Alpha channels don’t seem to work. Searching around, I found the solution: In the Shading tab in the Render Properties, the alpha is set to “sky” by default, instead you must put “transparent” and it will […]

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Posted on 2013/02/26 No Comments leave comment

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