Aquí va una recopilación de algunos speedsculpt que he estado haciendo. Principalmente probando la modalidad de dynamic topology de Blender. Ninguno de estos modelos está retopologizado ni se le ha hecho el UV map aun. Un modelo 3D necesita redistribuír su topología para poder ser texturizados, aplicárseles un material, animarlos, hacerles un render y hasta 3D print. Estos, por lo pronto, son solo para ejercitar la mano y el software. Cual te gustaría ver parpadeando, respirando y moviéndose?
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Here’s a compilation of some of the speedsculpts that I have been doing. Mainly, trying Blender’s dynamic topology mode. None of these models is retopologized, nor a proper UV map has been applied to them. A 3D model needs to be retopologized to be able to be textured, be given a material, to animate, render and even 3D printing. These, for now, they’re just for exercising the hand and the software. Which one you would like to see textured and shaded? Which one would you like to see blinking, breathing and moving?
For more, follow me on instagram @flandelacasa or subscribe to the newsletter.
Videos del proceso de creación de algunos de ellos:
Videos of the process of creation of some of them:
Tags: 3D, 3D model, animation, art, blender, Blender 3D, digital sculpting, dynamic topology, panama, polygons, sculpting, speedsculpt, tablet
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